
probably is on a wanted list in some libraries for back charges exiles instants & sorceries, solid card. this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable mass graveyard remval + evasion is good not as useful once it gets vigilence, so fair warning.įlip - sac outlet that transforms into a mini- blood artist, is cleric. fiend hunter for artifacts & enchantments, not much else to say. the staple of death & taxes and hate bears is, in fact, a cleric. decent artifact / enchantment removal on a cleric body, not much else to say. great to chump with, better with aethreos, best when indistructable really should be vodka-aunt of runes, but w/e, still good clerics are indistructable as long as 3 swing? seems good not gamebreaker, but solid card with options cleric that can reanimate or force pitch from opponents. good protection for your side of the field. most clerics are humans, exile is good. not quite pro- red, but helps agaisnt spot removal for entire tribe. requires a few players to be super amazing, but still worthwhile even if all you get back is grants Monarch, and forces creature sac on play and when you regain it.

sacs to revert life total to start of turn? yes please on par with blind zealot - lacks the evasion, but doesn't sac to activate. sacs to destroy target creature when it hits a player, good for general evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

nothing to special, but tribal themed, so I mention it here. and 2/3 deathtouch for 2 isn't bad either not all that useful until you gain some life, then amazing removal. good sac for anti-commander damage, fits cleric type, colorless to cast.

good card draw engine in EDH - prevents players from drawing their deck in one go also okay, not a cleric, but makes cleric tokens
